![]() ![]() Somehow i felt this scenario more than the others: for a briefly moment, when people died, when i had to left them and when Winterhome exploded, one small part of my mind really imagined my self there with them.Įmotions that only a Masterpiece game can give you, so thank you very much 11 bit studios. It's 3:38 AM, Winterhome explodes, and with her all the hopes i had for a somehow good ending.Įndgame music kicks in, recap starts to put me in front of my responsibilities.īut 131 souls shouldn't be considered a victory.īut the 1% rare achievement i just collected won't help me have a good night. Lot's of people died.īut no, i met all the dreadbought requirements, few minutes before being kicked by my fellow mates, i sent it. Suddenly my precious generator started to loss pieces: i realized that my city design was really bad, people started to die. I don't know how to express the feelings this last game gave to me: every single second of it i felt so anxious, in a matter of seconds everything i was doing could just collpase on itself.Įverytime i thought the scenario was over, there was something else to challenge me.Īnd then the soundtrack started to press. Of course i started with "Hard", cause i don't love myself. But, unless Im missing something, the Medical Posts actually get tied up longer with Radical Treatment, with greater drawbacks. ago The new trailer is very memeable 486 34 r/Frostpunk Join 1 mo. The main argument against Sustain Life is that your gravely ill tie up Medical Posts until you can get an Infirmary, because Medical Posts cant treat the GI, merely monitor them. Still a good game though.I will remember this night for a very long time.ĭecided to finally attempt Winterhome after trying to beat Survivor Mode on others scenarios. 21 r/Frostpunk Join 13 days ago We clenched our teeth and worked until our hands bled (No adaptation laws challenge ending) 139 29 r/Frostpunk Join 1 mo. TL DR: Frostpunk is a great game, but it feels more like a thermostat simulator than a personal emotional rollercoaster. In the next couple of weeks I will take it to scan it so you can download it (Also took pictures of my past research papers, it looks pretty good) 106. ![]() Oh, Frostpunk still doesn't have any mod features, so survival is the hardest you'll get out of it. (Day 135) Finished the last two paragraph It is pretty much done at this point. I don't have any regrets on the money I've spent. There are tens to hundreds of people you need to order at, and you tend to consider them as resources than human beings, sooner or later.įrostpunk certainly is a lot more gamified than TWoM, but it is still an amazing game nevertheless. Frostpunk, however, isn't really a game with emotional rollercoaster - sure, you'd feel a bit of sadness if you fail or happy if you clear something, but it feels more like a grand mission of a society than a struggle in a personal level. ![]() The game is great, but in a different dimension - TWoM excels at making the game feel very personal, and having to suffer from various moral dilemma throughout the whole game. A short phase of common Frostpunk game, expanding infrastructure and gaining people ends with evacuation and dismantling all unnecessary facilities, maintaining the skeleton crew on the rest with a vague hope it might do some good. You can finish all four scenarios at normal in about 30 hours in total (if not too many screw-ups happen). First, rebuilding a city fucked construction-, hope- and discontent-wise. Currently clocking about 60 hours, and cleared two survival mode. I have 300 hours on TWoM and jumped into Frostpunk last week. ![]()
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